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How to play
Place every suspect on a floor plan divided into rooms, one person per row and one per column, using clues about where each one stood, such as in a room, in a type of chair or beside an object. Squares with blocking furniture stay empty. The victim takes the last legal square, and whoever shares the victim's room is the murderer. Every case solves by logic alone, and pencil marks hold the squares still in doubt. 3 more daily case games sit alongside it, from sorting 16 pieces of evidence by who they implicate to rebuilding evidence from row and column counts.
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