How to play
Drag 6 cards into order by the day's measure, such as cheapest to priciest or slowest to fastest, then lock in. Cards in the right spot turn green and stay put, and each wrong lock-in costs a life. Real facts are mixed with absurd cards whose value has to be worked out, like the height of 20 hockey pucks in a pile. 3 stages a day bring new cards: Easy with 4 lives, Normal with 3 lives and 2 minutes, and Spanked with 90 seconds and the day's twist, such as 1 life, 8 cards or no locking.

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