How to play
Shoot colored holds up at a climbing wall. Land one touching 2 or more of the same color and the group pops, and any holds cut off from the top fall with it. Clear the whole wall to send the route. Every shot that pops nothing fills a pump meter, and a gauge fills over time. Whenever either one fills, the wall drops a row, and if it reaches the red line you fall. Special holds change things: grey volumes crack after 2 pops beside them, shots that land beside a slick hold slide down, a mega jug turns into the color that pops the most and a chalk bomb clears every hold it touches. Everyone gets the same wall each day, graded between V3 and V7, and a fast clear earns a speed bonus, with extra for a clear without a single pump.

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